XCOM and Gloomhaven Creators See Cross-Industry Collaboration as Path Forward Amid Gaming Crisis

The gaming industry stands at a critical crossroads. Widespread layoffs have devastated both digital and tabletop gaming sectors, leaving thousands of developers, designers, and creative professionals searching for stability in an increasingly volatile market. From Microsoft’s sweeping cuts affecting Xbox studios to the collapse of major distributors serving tabletop publishers, the challenges facing game creators have reached unprecedented levels. Yet amid this turbulence, influential voices from both industries are pointing toward an unexpected solution: deeper collaboration between video games and tabletop gaming could provide the lifeline both sectors desperately need.

The Video Game Industry’s Mounting Crisis

The digital gaming sector has experienced a cascade of workforce reductions that have fundamentally altered the landscape. Microsoft’s acquisition-driven restructuring led to significant layoffs at Xbox, which subsequently triggered additional cuts at studios the tech giant chose to divest. The ripple effects extended far beyond Redmond, affecting development teams across multiple continents and countless ongoing projects. Bungie, the legendary studio behind Halo and Destiny, made the painful decision to significantly reduce its workforce shortly after releasing what would become the final major update for Destiny 2, leaving many industry veterans questioning the sustainability of the live-service model they had helped pioneer.

Epic Games, despite the massive success of Fortnite and the Unreal Engine, was not immune to these pressures. In March, the company announced the elimination of approximately 1,000 positions, attributing the decision to declining player engagement with its flagship battle royale title. This marked a stark reversal for a company that had seemed untouchable during the pandemic gaming boom. Industry analysts have noted that the combination of rising development costs, longer production cycles, and increasingly unpredictable consumer behavior has created a perfect storm that even the most successful publishers struggle to navigate.

Tabletop Gaming Faces Its Own Existential Threats

While video games grabbed headlines with high-profile layoffs, the tabletop industry confronted equally severe challenges through different mechanisms. Paizo, the publisher of the beloved Pathfinder and Starfinder role-playing game systems, was forced into significant restructuring after Diamond Comics, one of the industry’s primary book distributors, declared bankruptcy. This development exposed the fragility of the distribution networks that smaller publishers depend upon to reach their audiences. CMON, known for highly successful miniatures games funded through crowdfunding platforms, announced its own layoffs while citing rising tariffs as a major factor complicating its ability to fulfill campaign promises to backers.

Perhaps most troubling for the tabletop sector has been the cancellation of projects that had already achieved their crowdfunding goals. Plaid Hat Games was forced to abandon The Monolith despite successful funding, while the Altered expansion Roots of Corruption met a similar fate. These cancellations shattered the implicit promise of crowdfunding platforms—that reaching a funding goal guaranteed a product’s release—and raised serious questions about the financial models underpinning independent tabletop development. Rising manufacturing costs, primarily in China where most games are produced, combined with unpredictable shipping expenses have made it increasingly difficult for publishers to accurately budget projects years in advance.

Collaboration as the Path to Survival

Against this backdrop of industry-wide distress, the creators behind some of gaming’s most influential properties are advocating for a new approach. The minds behind tactical video game franchise XCOM and the groundbreaking tabletop dungeon-crawler Gloomhaven have identified cross-industry collaboration as a potential salvation for both sectors. This perspective draws on the proven success of adaptations in both directions—video games based on tabletop properties like Baldur’s Gate 3, which became 2023’s game of the year, and tabletop adaptations of digital franchises that have found enthusiastic audiences.

The logic behind this collaboration strategy is compelling. Video game developers bring technical expertise, larger marketing budgets, and access to digital distribution platforms that can reach millions of players instantly. Tabletop creators contribute refined game design sensibilities, passionate community relationships, and experience creating deeply engaging gameplay systems without relying on expensive graphics or massive development teams. By combining these strengths, collaborative projects can potentially reduce risk while reaching broader audiences across multiple platforms and formats. As both industries search for sustainable paths forward, this convergence may represent not just survival but the beginning of a more resilient and creative future for gaming as a whole.

Expert Opinion: The convergence of video game and tabletop development represents more than a temporary survival strategy—it signals a fundamental shift in how gaming IP will be developed and monetized moving forward. Companies that establish strong cross-platform pipelines now will likely dominate the next decade of gaming, as audiences increasingly expect seamless experiences across physical and digital formats. The studios that survive this current crisis will be those that view adaptation not as licensing side revenue, but as core to their creative and business strategies.